﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Prism.Collections;
using Prism.Collections.Generic;
using Prism.Collections.ObjectModel;

namespace Prism.Games.GalEngine.Scripts.FunctionModel
{
    [Serializable]
    public class SectionNode : ObservableTreeNode<Section>
    {
        protected SectionNode()
            : base()
        {
        }

        public SectionNode(ITreeEnumerating hostTree)
            : base(hostTree)
        {
        }
    }
}
